dissociation garden
dissociation garden
The mind reroutes. The sensory overload, the screens, the notifications, the grinding precarity. The wellness app reminding you to breathe. It’s clean, relentless, and asks for five stars. Attention drifts, we check out, go elsewhere, find a back door.
Dissociation Garden follows that exit to see where it can lead. The piece moves through the noise of techno-capitalist life, through the glitch of mentally checking out, into a space built from that withdrawal. The garden is mycelial mutual aid networks, is rhizome, is bioluminescence, is voices in the distance. The server hum filtered into wind. The marimba ringtone becomes the song of something that grew from the wreckage. The system’s tools used against their purpose: sampled, broken, made to replicate differently. This is a proposal for dissociation as survival strategy and insurgent practice. What if staying in that space isn’t just escape, but infrastructure? For making kin, for unproductivity as practice and connection outside the market. A queer ecology for survival and collective capacity. A clearer sight of what needs dismantling. Something to sustain resistance.
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Live AV
Presented at Parallel Society Festival, 07th march 2026.
Software used:
CG: Derivative Touchdesigner
Sound: Bitwig Studio, Novation Bass Station 2.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.
dissociation garden
2026
Still
Software: Touchdesigner, Bitwig
-
CG still.
Winter 2025.
Software used: Side FX Houdini, Redshift.